Providing a character to follow, empathise and identify with, brings a story to life and gives it meaning. By allowing users to alter the path, or jump past things they’ve mastered it gives a more accomplished sense of control, which positively impacts motivation. Older eLearning developments tends linear – click next – progression. Let people feel like they have a degree of control in the path they chose. Where possible include ‘discovery’ with hotspots that the user has to search for. With learning, don’t reveal all at the start, include levels that need to be unlocked to reveal the next part. Many games unfold as they progress thus creating a desire to know what’s round the corner. You may not remember much about your journey to work today, but you will remember a day when the journey didn’t go to plan. If there is an emotional attachment to learning it makes it more powerful. Why do people keep playing games? What makes them go back and try again? Gamification in learning design is not about creating games for people within your organisation to play, but capturing the essential elements of games to make learning more engaging and memorable. “The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” - Gartner Games - designed for fun and entertainment only.Serious Games - simulations and immersive experiences that play through like a game whilst delivering learning experiences.Gameful Design - using design principles from games to make user interfaces more appealing and easy to use.Gamification - using game mechanics to help motivate users to learn.There is confusion about what Gamification actually is as it gets mixed up with concepts like Serious Games, Gameful Design and just plain, ordinary games.
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